Treasure domain

Treasure domain is a Cleric domain designed to be used when playing draconic characters or innately greedy characters. Dragonborn and Kobolds would be the chieftans in the domain.

Treasure Spells
Cleric Level Spells
1st alarm, identify
3rd arance lock, locate object
5th create food and water, glyph of warding
7th fabricate, leomund’s secret chest
9th animate objects, legend lore

Wards of Fortune
At 1st level, you have the ability to guard your valuables with divine protection. You can sense and recall any object worth at least 1 gold piece you have touched within the past 24 hours, and if it is not on your person, you know what direction the treasure is from you.
As an action, you can bless an object that weighs 10 lbs. or less you touch. You can summon a blessed object to your hand as an action. After an object is summoned in this way, or after 1 hour, the blessing fades. You can bless a number of objects equal to your Wisdom modifier. You regain all uses of this feature when you finish a long rest.

Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor and either jeweler’s tools or smith’s tools.

Channel Divinity: Divine Prosperity
At 2nd level, you can use your Channel Divinity feature to grant prosperity and health to those around you.
As an action, you present your holy symbol, and all creatures within 30 feet of you regain 1d10+ you cleric level hit points. Additionally, every creature gains a d4 prosperity die. When any creature makes an attack roll, saving throw or ability check within the next minute, they can consume their prosperity die, rolling and adding the result to their total. They can choose to add the prosperity die before or after the original die is rolled, but before if the DM reveals the results.

Channel Divinity: Summon Stash
At 6th level, you can use your Channel Divinity feature to bestow gifts from your dieties

hoard to your allies.
As an action, you present your holy symbol and utter a prayer of gratitude. Choose up to 5 non-magical objects costing less than 25 gold pieces each. These objects appear in an unoccupied space within 50 feet of you. These objects function perfectly as described in the Players Handbook, and return to the hoard after 1 hour.

Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns, when you hit a creature with a weapon attack, you can cause the attack to do an extra 1d6 radiant damage. The hit creature additionally subtracts a d4 from the next attack roll it makes before the start of your next turn. When you reach 14th level, the extra damage increases to 2d6.

Keeper of the Hoard
At 17th level, you have gained perfect attunement with your valuables. You can now bless unlimited objects using your Wards of Fortune feature, and can summon blessed objects to your hand as a bonus action.

Treasure domain

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