Travel Domain

Gods whose portfolios include the Travel domain—
such as Desna, Avandra, Fharlanghn, and Hermes—
are patrons of travelers and explorers, whether by
sea or land. Travel gods send their priests wandering
throughout the world as itinerant preachers, or as
guides to those who travel the roads, rivers, wilds, and
seas of the world. Followers of Travel gods worship
at small roadside temples or self-made shrines at
locations important to the traveller.

Travel Domain Spells

Cleric Level Spells
lvl 1 expeditious retreat, longstrider
lv l3 find steed, misty step
lvl 5 haste, phantom steed
lvl 7 dimension door, freedom of movement
lvl 9 teleportation circle, tree stride
Well Traveled
At 1st level, you gain proficiency in Land and Water
Vehicles, as well as Navigator’s Tools. You also learn
one language of your choice.

Quickened Pace
At 1st level, you are blessed with quickened travel. Your
base movement speed is increased by 5 feet. At 10th
level this bonus increases to 10 feet. While you are
mounted, your mount is also granted this bonus.

Channel Divinity: Traveling Companion
Starting at 2nd level, you can use your Channel Divinity
to share beneficial magic with a traveling companion.
When you cast a spell targeting a single friendly
creature, you can use your Channel Divinity to target a
second friendly creature (including yourself) in range
with the same spell. To be eligible, a spell must be
incapable of targeting more than one creature at the
spell’s current level.

Channel Divinity: Divine Transposition
Starting at 6th level, you can use your channel divinity
to teleport or to swap positions with allies.
As an action, you can use your Channel Divinity to
teleport up to 30 feet to an unoccupied space that you
can see. Alternatively, you can choose a space within
range that is occupied by a Small or Medium creature.
If that creature is willing, you both teleport, swapping
places.

Divine Strike
At 8th level, you gain the ability to infuse your weapon
strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 radiant damage.
When you reach 14th level, the extra damage increases
to 2d8.

Divine Teleportation
Starting at 17th level, You gain the ability to prepare
the teleport spell, which counts as a cleric spell for
you, and you may treat your familiarity with the target
as Very Familiar, unless it is a False Destination. Any
creatures you teleport (via any means, not just teleport)
are granted the effects of freedom of movement for one
minute after arriving at their destination.
Cleric

Travel Domain

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