The stars of Pash-Mara
Cleric Level Spells
1st Faerie Fire, Sleep
3rd Darkvision, Suggestion
5th Dispel Magic, Remove Curse
7th Shooting star, Dimension Door
9th Dream, Reincarnate
1st Level Bonus Cantrip You gain the Light cantrip.
1st Level Skills of the Night You can choose two of the following skills: Arcana, Deception, Insight, or Stealth.
2nd Level Channel Divinity: Stardust: A creature in a 30 feet radius gets surrounded by stardust. It emits weak light in 10 feet radius it cannot benefit from conceal of invisibility effect attackers get +1 on attack roll and perception checks.
6th Level No light without shadow or shadow without light
When you are Lightly or heavely obscured ( dim light or darkness )you gain resistance to Radiance. When you are not obscured you gain resistance to Necrotic.
8th Level Gain the Keen Mind Feat
You have a mind that can track time, direction, and detail with uncanny precision. You gain thefollowing benefits:
• Increase your Intelligence score by 1, to a maximum of 20.
• You always know which way is north.
• You always know the number of hours left before the next sunrise or sunset.
• You can accurately recall anything you have seen or heard within the past month.
17th Level Unleash the Fire of the Stars. A number of times per day equal to your Wisdom modifier you can cast the spell Starfire which is found below.
5th Level Evocation
Casting Time: 1 action
Range: 120 feet
Components: S, M (a crystal filled with phosphorescent material that has absorbed the light of the stars)
Duration: 1 minute
You summon forth the flames of the stars and it emanates from your eyes as a ray and it shoots forth to a target of your choice, bathing it and the area around it in colorful flames. The flames will burn on any surface and will catch any surface on fire. The area of effect of the spell is the target creature and a 10 feet radius around them. The spell deals 4D12 damage per round for 1 minute. Items that are normally flammable will continue to burn after the spell’s duration. All those in the area of effect will have have to make a Dexterity saving throw to take half damage. The target creature of the spell gets disadvantage on the saving throw the first round.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher the damage increases by 1D12 for each slot above 5th level.
4th level conjuration
Casting time: action
Range 400 ft.
Components V,S, M, meteorite shard.
Description: A fiery, stony mass falls from tin air tracing a red-hot streak onto a designated target. The star deals 4d8 bludgeoning damage and 4d8 points of fire damage on higher levels add 1d8 bludgeoning and 1d8 fire damage per spel slot levels higher than 4th.