The stars of Pash-Mara
Vengance is a noble cause to the gods who hold retribution as one of their domains, and seeking to strike back against those who disturb the peace and tranquility of the world is a rightous goal indeed. gods of war and peace, justice and balance, judgement and wrath could all hold retribution as a domain. Their worschippers hunt those who harm others, strike back against the wicked and hold grudges till their dying day.
Retribution domain spells
1st compelled duel, hellish rebuke
3rd enlage/reduce, spiritual weapon
5th fear, spirit guardains
7th fire shield, locate creature
9th bigby’s hand, flame strike
When you select this domain at 1st level, you gain proficiency in heavy armor and martial weapons.
At 1st level, your deity enables you to strike those who harm your allies, whenever an allied creature you can see takes damage from an attack an the attacker is within your reach, you can make a melee attack against the creature as a reaction.
Channel divinity: sworn grudge
At 2nd level, you can use your channel divinity feature as an action and select a target within 60 fet. the target must make a charisma saving throw or be incapacitated until the start of your next turn as your god’s spite bares down upon them. For the next hour, you have advantage on rolls to track the target and are aware of their location if you are within 100 feet of them. whenever you see the target make an attack or cast a spell, you can use a reaction to move up to your speed directly towards them.
At 6th level, your god grants you the wings of an avenging angel. as a bonus action you can expend a spell slot of 3rd level or higher to cause wings to sprout from your back, transforming your armor to suit them. While these wings are deployed, you gain a flying speed equal to your walking speed. when you are on the ground while these wings are deployed and you don’t have a shield equipped, you gain a bonus to your AC equal to half your wisdom modifier (rounded down), as you use your wings for defense. these wings last for a number of rounds equal to the level of the spell slot expended plus one.
At 8th level, you gain the ability to infuse your weapon strikes with the fury of your god, once on each of your turns when you hit a crature with a weapon attack, you can cause the attack to deal an extra 1d8 radaint or necrotic damage to the target when you reach 14th level, the extra damage increases to 2d8.
No rest for the wicked
At 17th level, you are unceasing in your hunt for those who act against the servants of your god. You gain immunity to exhaustion and to the frightened condition. Also, your reach is considered 5ft. Longer for the puposes of vengeful counter, and cou can add your divine strike damage to the damage dealt by that attack