The stars of Pash-Mara
Those clerics who are called to oppose tyranny and slavery serve gods and goddesses of liberty. They belive all men are born free and thus they should remain. They fight for the oppressed.
Freedom domain spells
1st heroism, sanctuary
3rd Nystful’ss magic aura, pass without a trace
5th Nondetection, remove curse
7th Dimension door, freedom of movement
9th Circle of power, Passwall
Mouthpiece of the divine
At 1st level the cleric gains advantage on saving throws against being silenced. If the effect does not nromally allow a saving throw the cleric can on each of their turns take a charisma saving throw; on a success hey speak normally until the start of their next turn. The DC of the save is either the user of the silence effect’s spell save DC or 8+ their charisma modifier + their proficiency bonus.
Channel divinity : liberate
Starting at 2nd level, you can use your channel divinity to free allies from malicious magical entrapment or enslavement. As an action you present your hly symbol and choos a number of allies up to your wisdom modifier (minium 1) that are within 30 feet of you who are undder the effects of any magical charm, hold, mind control, or binding effect. the effect is immediatly dispelled.
At 6th level the cleric becommes immune to being charmed. They also gain advantage on saving throws against being paralyzed. In addition you add your profficiency modifier to checks made to escape from bonds, as well as saving throws against being mind controlled.
At 8th level the cleric can empower their blows to strike down the tyrannical. Once on each of your turns when you hit a creature with a weapon attack, you can cause that attack to deal an extra 1d8 radiant damage. At 14th level this damage increases to 2d8
Out of sight, Out of mind
At 17th level you cannot be targeted by divination magic. In addition you and any who travel with you cannot be percieved through magical scrying sensors as if under the effects of the nondetection spell