The stars of Pash-Mara
The gods of the forge are patrons of artisans who
work with metal, from a humble blacksmith who
keeps a village in horseshoes and plow blades to
the mighty elf artisan whose diamond-tipped
arrows of mithral have felled demon lords. The
gods of the forge teach that, with patience and
hard work, even the most intractable metal can
transform from a lump of ore to a beautifully
wrought object. Clerics of these deities quest to
search for objects lost to the forces of darkness,
liberate mines overrun by orcs, an
d uncover rare
and wondrous materials necessary to create
potent magic items. Followers of these gods take
great pride in their work, and they are willing to
craft and use heavy armor and powerful
weapons to protect them. Deities of this domain
include Gond, Reorx, Onatar, Moradin,
Hephaestus, and Goibhniu.
Forge Domain Spells
Cleric Level, Spells
1st searing smite, shield
3rd heat metal, magic weapon
5th elemental weapon, protection from energy
7th fabricate, wall of fire
9th animate objects, creation
When you choose this domain at 1st level, you
gain proficiency with heavy armor.
Blessing of the Forge
At 1st level, you gain the ability to imbue magic
into a weapon or armor. At the end of a long rest,
touch one nonmagical object that
is a suit of armor or a simple or martial weapon. Until the
end of your next long rest, the object becomes a
magic item, granting a +1 bonus to AC if it’s
armor or a +1 bonus to attack and damage rolls
if it’s a weapon.
Once you use this feature, you can’t use it again until you finish a long rest.
Channel Divinity: Artisan’s Blessing
Starting at 2nd level, you can use your Channel
Divinity to create simple items.
Starting at the beginning of a short rest, you
conduct a ritual to your deity that grants yo
u the ability to craft a finished item that is at least part
metal. The item is completed at the end of the
rest. The object can be worth no more than 100 gp,
and as part of this ritual you must expend
metals, such as coins or other finished items,
with a value equal to the item you want to make.
The item can be an exact duplicate of a
nonmagical item, such as a copy of a key, if you
possess the original during your short rest.
Soul of the Forge
Starting at 6th level, your mastery of the forge
grants you a number of special abilities:
• You gain a +1 bonus to AC while you are
wearing medium or heavy armor.
• You gain resistance to fire damage.
• When you hit a construct with an attack, you
deal additional force damage to it equal to
your cleric level.
At 8th level, you gain the ability to infuse your
weapon strikes with the fiery power of the forge.
Once on each of your turns when you hit a
creature with a weapon attack, you can cause the
attack to deal an extra 1d8 fire damage to the
target. When you reach 14th level, the extra
damage increases to 2d8.
Saint of Forge and Fire
At 17th level, your affinity for fire and metal
becomes more powerful due to your deity’s
blessing. You gain immunity to fire damage, and
while you’re wearing heavy armor, you have
resistance to bludgeoning, piercing, and slashing
damage from nonmagical attack.