Emotion domain

Emotions Domain The emotions domain is perview to gods that rule
over feelings, whether they be gods of love or hate,
happiness or sadness, their faithful commit to inspiring
that emotion in others. Gods of love such as Sune, Ai
Ch’hing, Kiltzi, Berna and Kailthis; Gods of Anger and
Hate such as Set, Ragarra, Vathris, and Erythnul all
have the abilities to grant this domain.

Emotions domain spells
1st charm person, sense emotions
2nd calm emotions, suggestion
3rd Sending, tounges
4th compulsion, confusion
5th greater restoration, modify memory

Bonus Cantrip
When you choose this domain at 1st level, You gain
one of either the Friends, Message or Vicious Mockery
cantrips.

Intune with Emotions
Starting at 1st level, you gain proficiency with
the Insight skill and one additional skill from the
following list reflecting the god you follow: Deception,
Intimidation, Performance or Persuasion.
Your proficiency bonus is doubled for any ability
check you make that uses either of those skills.

Channel Divinity: Sway Emotions
Starting at 2nd Level, you can use your channel divinity
to sway the emotions of others.
As an action, select one target within 30 feet of you
and present the holy symbol of your god, invoking
an emotion of your choice. The target must make a
Charisma saving throw, creatures immune to being
charmed or frightened automatically succeed this
saving throw. If the creature fails the saving throw, they
become incapacitated as they are overwhelmed with
the emotion you invoked previously. Under the DMs
discretion, additional effects might happen to the target
while they are under this abilities effects (for example,
a king who feels angry might be more likely to order an
execution). At the end of each of its turns, the target can
make another Charisma saving throw. On a success, the
spell ends on the target.

Channel Divinity: Emotional Security
Starting at 6th Level, you can use your channel divinity
to secure people to their usual emotional state.
As an action, you call the name of one creature that
can hear you, including your own. If that creature is
charmed or frightened, they are no longer charmed or
frightened, and become immune to both effects for the
next minute.

Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to
the damage you deal with any cleric cantrip

Contagious Feelings
Starting at 17th Level, when you use your Channel
Divinity to use either your Sway Emotions or Emotional
Security abilities, you can do so silently, and without
moving your body. Additionally, instead of targeting a
single creature, you can choose a number of creatures
equal to or below your wisdom modifier that are all
within range.

Sense Emotion
1st-level divination
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
You attune your senses to pick up the emotions
of others for the duration. When you cast the
spell, and as your action on each turn until the
spell ends, you can focus your senses on one
humanoid you can see within 30 feet of you. You
instantly learn the target’s prevailing emotion,
whether it’s love, anger, pain, fear, calm, or
something else. If the target isn’t actually
humanoid or it is immune to being charmed, you
sense that it is calm.
Cleric

Emotion domain

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