Earth domain

Servants of the primordial Grumbar, Clerics of the Earth domain seek to promote the ideal that all of humanities treasures, tools, and trade all come from the earth and that rock, dirt, stone, and ore all need to be acknowledged as the building blocks of not only cities, but of civilization. Every piece of copper, ore, every unfinished ruby, and every spec of fertile soil is given as a blessing and are not to taken for granted.

Earth Domain Spells
Cleric Level
1st Shield, Arms of Hadar
3rd, Shatter, Maximillian’s Earthen Grasp
5th Slow, Melf’s Minute Meteors
7th Stoneskin, Grasping Vine
9th Wall of Stone, Transmute Rock

Bonus Proficiencies
At 1st level, you gain proficiency with heavy armor.

Earthen Ward
At 2nd level, in addition to any healing done to a creature by the Cure Wounds, Healing Word, and Mass Healing Word spells, a 10 ft.-radius ward of earthen protection is placed at the feat of the target(s) that absorbs half the healing done by the spell (rounded down) plus the caster WIS modifier. Once the ward hits 0 hit points, the ward is dispelled.

Channel Divinity: Earthen Prison At 6th level, as a bonus action, you are able to manipulate any dirt or stone around a creature and create a 5 ft. radius, 10 ft. high prison with 2 ft. wide walls made of earth. Target creature makes a dex saving throw DC 13 when it fails it gets caught. Any creature caught in the prison cannot move and is restrained and unable to cast and spells with a somantic component for as long as the prison remains around then. The Prison has 40 HP and an AC of 12. Only works on creatures of large size or smaller.

Channel Divinity: Hardened Shell At 9th level, as a bonus action, you are able to focus divine energy into your body and make your skin as hard as granite. For the next 1d4+WIS modifier turns, you are take half damage from piercing, bludgeoning, and slashing weapons. Additionally, you become grounded and lightning based attacks deal no damage on a successful save and half damage on a failed save.

Geomancy At 14th level, once per short or long rest as a full action, you can transform into an earth elemental. Gaining all the stats, abilities, and bonuses as per the Monsters Manual, [p. 124]. This transformation lasts for 10 minutes or until the cleric chooses to dispel the transformation.

Earth domain

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