creation domain

The gods of creation—including Deneir, Gond, Celestian,
Paladine, Arawai, Oghma, Zeus, Ouranos, Amon, and Odin—
have created something out of nothing. This aspect of the
gods is often seen in creation stories and legends, and only
smatteringly afterwords, but they still retain this power.
Sometimes creation can be taken as crafting, or inventing;
but all forms of creativity can originate from this domain of
the gods. Followers of these gods include aforementioned
inventors, artists, and those who envision somthing new.

Creation Domain Spells
Cleric level Spells
1st create or destroy water, bridge of branches¹
2nd barkskin, web
3rd create food and water, spirit guardians
4th fabricate, leomund’s secret chest
5th awaken, creation
¹This spell can be found in the Sprouting Chaos Player’s
Companion.

Divine Knowledge
Beginning at 1st level, you know the hand that the god you
serve played in creation, and become proficient in the History
skill. Your proficiency bonus is doubled for that skill. In
addition, you gain proficiency with heavy armor.

Create Minor Object
Also starting at 1st level, as an action you can create any
object that you can envision that is less than one square foot.
The object appears exactly as you envisioned it. If you do not
know certain mechanical inner workings of the object, the
object does not have them. It does not need to be solid, it can
be a liquid or gas as well, or contain them.
Once you use this feature again, your previous creation
disintegrates into nothing. Your creations are slightly
imperfect, and any valuable items will not hold up to
sufficient scrutiny; however, you can create material
components of spells for any spell you can cast.

Channel Divinity: Sculpt Harm
Starting at 2nd level, you can use the raw power of divinity to
sculpt and create a harmful magical effect. As an action,
choose a creature within 60 feet of you. That creature must
make a saving throw of your choice. On a failed save, that
creature takes 3d12 + your cleric level in a damage of your
choice, or half as much on a successful one.

Describing your Sculpt Harm
Your channel divinity has so much freedom that, if
reduced to mechanics, might be hard to think
about in a narrative form. With 6 saving throw
options and 13 damage types to choose from
there are 78 potential forms of this ability. A cold
damaging strength saving throw might be a winter
gust where those who cannot stand are frozen, or
an acidic intelligence save might be the illusion of
acid to all who see it, but potent and formed
enough to be real when perceived as such.

Improved Minor Object
Starting at 6th level, you can use your Create Minor Object
feature to create an object within five square feet, and the
feature can be used as a bonus action.

Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage
you deal with any cleric cantrip.

Create Life
Starting at 17th level, you can use your action to create a real
form of life. You can create a creature no bigger than Huge
size, and the CR of the creature cannot exceed your cleric
level. You may pick any creature of a CR equal to or below
your level, or you make create your own, using the CR rules
found in the Dungeon Master’s Guide. You have full control
over the details of this creation.
This feature is extremely taxing on your soul and body. Once
you use this feature, you can’t use it again until a number of
weeks equal to the CR of the creature made has passed. At
this time, the creature has begun to wither from this world if
it has not already died. You can use your feature again to
extend its life, the same time as before, or you can make a
new creature or choose not to immediately use this feature.
Either of the last two choices will result in the creature’s
death, unless it has found a way to remain alive independent
of you, such as with advanced healing magic or lichdom.
Depending on the creature’s abilities, statistics, and
alignment all decided by you, it may regard you as its own
god as you brought it into the world, or it may hate you for
doing so. The DM usually controls this creature once it is
made.

Credits
Creation and Design by /u/SwordMeow
Art by DBZ-Obsessed and sinakasra.
Cleric

creation domain

The stars of Pash-Mara patrickvandeleemput