Craft domain

From the earliest days, gods of the craft domain have
inspired their worshipers to cultivate and develop useful
arts and technologies, moving artisans and craftspeople to
create and innovate. As such, these gods are some of the
most nurturing and sustaining patrons, propelling their
faithful to new heights of culture and civilization through
the crafts they inspire.
Many of the gods of the craft domain also have
knowledge within their portfolio, for knowledge and
curiosity are the spark that ignites the pursuit of craft. In
the Realms, Gond is the quintessential deity of the craft
domain, while Flandal Steelskin of the gnomish pantheon
and Laduguer of the duergar pantheon fulfill similar
functions. In other worlds, craft domain gods include
Hephaestus of the Greek pantheon, Imhotep and Ptah of
the Egyptian pantheon, Lugh of the Celtic pantheon,
Bleredd of Greyhawk, Reorx of Krynn, and Onatar of the
Sovereign Host of Eberron.

Craft domain spells
1st detect magic, unseen servant
3rd heat metal, magic weapon
5th elemental weapon, meld into stone
7th fabricate, stone shape
9th creation, legend lore

Bonus Cantrip
At 1st level, you gain the mending cantrip, if you don’t
already know it.
Bonus Proficiencies
At 1st level, you become proficient with heavy armor,
warhammers, and two tools of your choice.

Master Crafter
Also at first level, you gain the ability to weave the divine
energies of creation itself into your work. You add your
proficiency bonus to any ability check you make to create
or repair an item. If you are already proficient in a relevant
tool or skill, you add your proficiency from that skill or tool
as well, for a total of double your proficiency bonus.

Channel Divinity: Crafter’s Insight
Starting at 2nd level, you can use your Channel Divinity to
tap into the divine powers of creation. As an action, you
can examine an item and determine if it has any magical
properties, as if using detect magic, and what those
properties are, as if using identify.

Channel Divinity: Crafter’s Touch
Starting at 6th level, you can use your channel divinity to
temporarily imbue items with magical powers or to alter
the powers of magical items. Until your next short or long
rest, a normal item you touch behaves as if it is a common
or uncommon magical item of the same type. For example,
you could make a normal shield behave as if it were a
sentinel shield.
Alternately, you may make a common, uncommon, or
rare magical item behave as if it were a different magical
item of the same type and rarity. The item you touch loses
its current properties until your next short or long rest,
and instead takes on the properties of the item you select.
For example, you could make a rod of alertness behave as
if it were a rod of absorption.
If an item’s new properties require attunement,
consider that item already attuned if the original item was
attuned.
You may only have one item under the effects of this
feature at a time. Using this feature a second time ends
the first effect.

Divine Strike
At 8th level, you gain the ability to infuse your weapon
strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 radiant damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Supreme Crafter
Starting at 17th level, when you use your Crafter’s Touch
channel divinity feature, you may cause nonmagical items
to behave as common, uncommon, rare, or very rare
magical items, and you can cause common, uncommon,
rare, very rare, or legendary magical items to behave as
different magical items of the same type and rarity.
Additionally, you may have up to two items under the
effect of Crafter’s Touch at the same time, each requiring a
separate usage of your Channel Divinity.
Cleric

Craft domain

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