The stars of Pash-Mara
Chaos Domain Spells
1st Arms of Hadar, Armor of Agathys
3rd Enlarge/Reduce, Shatter
5th Fear, Hunger of Hadar
7th Dimension Door, Confusion
9th Animate Objects, Destructive Wave
Blessing of Chaos
At 1st level you learn to materialize chaos as a bonus action. You can do this up to a number of times equal to your wisdom modifer per long rest. When you do this roll a 1d4 to decide an option.
Additionally, when you use your last use of this option you can decide the effect without rolling.
1 The target gains your cleric level in temporary hit points
2 The target has to succeed on a wisdom saving throw against your spell save DC or fall prone
3 The target gets an opportunity attack against an enemy within 5 feet of it.
4 The target becomes invisble until the end of its next turn or until it attacks or casts a spell
Channel Divinity: Turbid Prism
At 2nd level you can change an enemy creatures roll with a corresponding roll that you make. You can do this after the creatures actions have been taken but before they have taken effect.
Channel Divinity: Entropy
At 6th level you can let all creatures within 30 feet of you be affected by your Blessing of Chaos, rolling individual 1d4 for all targets.
At 8th level, you gain the ability to infuse your weapon strikes with chaotic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 Acid damage. At 14th level this damage increases to 2d8.
Burst of Chaos
AT 17th level you can as a bonus action roll a 1d12. If you roll a number that you gain Domain spells on you can cast a spell from that level as a free action. If you roll a 12 you can choose what spell you like on your Domain spell to cast instead. When you do this you must finish a short rest before you can do it again.