The stars of Pash-Mara
Being one of the most popular pursuits of humanoids the world over, it should not come as a surprise that the accumulation of material wealth is governed by its own deities. Sitting at the confluence of industry and fertility, gods of wealth are assiduous in demanding tribute, but pay back their most loyal followers generously, showering them with gold.
Wealth Domain Spells
Cleric Level Spells
1st identify, unseen servant
3rdarcane lock, locate object
5th glyph of warding, tongues
7th fabricate, Leomund’s secret chest
9th creation, geasAppraisal
When you choose this domain at 1st level, you are blessed with insights into the price of everything. As an action, you can accurately determine the market price of any object, and what it would be worth second-hand.
Also at 1st level, when you cast a spell that requires material components with a gp value, you require only half of that value of material to cast the spell.
Channel Divinity: Riches
Starting at 2nd level, you can use your Channel Divinity to beseech your deity for a bit of extra cash.
As an action, you present your holy symbol and speak a solemn promise, causing coins or gems worth 2d10 + your Wisdom modifier (in gp) to instantly appear in your hands.
When you reach 6th level, you can use your divine understanding to determine how to bribe almost any creature. As an action, you can make a Wisdom (Insight) check in relation to any creature you can see that is hostile towards you (DC equals 10 + that creature’s CR, rounded down.) On a success, you can then bribe that creature with rare or luxurious goods, or simply gold, if the target values it. The bribe costs an amount in gp equal to the half the creature’s XP value and, once completed, that creature cannot be hostile towards you for the next 24 hours. The effect ends early if you attack or otherwise harm the creature. You can’t bribe any creature with an Intelligence of 3 or lower, or any creature the DM deems inappropriate.
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
By 17th level, your deity showers you with vast riches. Whenever you would gain money, whether through selling goods and services, receiving gifts, conducting downtime activities, picking pockets, or simply finding treasure in a dungeon, the amount of money you gain is doubled.