Half-dwarf

Sturdy and tireless, Mul excel as laborers and soldiers. Unfortunately, this also means that throughout history they have been especially valued as slaves. However, although many Muls serve under others, the dedication and determination that they exemplify often leads them to rise quickly through the ranks. In societies where Dwarves, Humans, and Muls live together in equality prominent Mul houses often gravitate to positions of military power, or towards labor intensive extraction industries such as mining, farming, or logging.

Ability Score Increase: Your constitution score increases by 2 and one ability score of your choice increases by 1.

Age: Mul age at the same rate as humans but live up to 130 years and suffer few ill effects of old age.

Alignment: Mul are as variable in their attitudes to the world as their parentage but nonetheless tend towards lawful alignments.

Size: Mul have the height of a Human and the sturdy build of a Dwarf. They range from five and a half to well over six feet tall, and weigh two hundred to three hundred pounds.

Speed: Your base walking speed is 30 feet.

Mul Vitality: When you roll a hit die to regain health, you regain additional hit points equal to your proficiency bonus.

Tireless: You may forgo sleep for up to 72 hours without suffering any ill effects. Additionally, when you enjoy a long rest you may remove up to two levels of exhaustion instead of one.
Tools of Trade and War: You have proficiency with the whip, warpick, and net.
Incredible Toughness: As a reaction you may call on your inner strength to overcome that which would try to slow you down. You may stand up if prone and end any stunned and/or poisoned condition you suffer under, as well as gaining advantage on the first athletics(strength) roll you make on your next turn to escape the restrained condition. Once you use this trait you may not use it until you complete a short or long rest.
Races

Half-dwarf

The stars of Pash-Mara patrickvandeleemput