College of the Dirge

Most cultures have a complicated relationship with death, surrounde in rituals, mysteries, and traditions that help ease the suffering of loss while safeguarding the dead to their final destination. Bards of the college of dirges are closely acquainted with these practics themselves usually either coming from a culture with strong ties to death or having lived a life full of anguish. colleges that foster these bards, known as dirgeslingers, may be found in temples of death gods, and often train their dirgesingers to carry out last rites and remembrances for the dead, each in their own fashion. A skilled dirgesinger knows that even the most important among the deceased may be forgotten in a generation or two, bat an elegantly compose dirge, full of emotion an memory, may well live on and be played for thousans of years.

Dirgesingers often have a deeply individualistic relationschip with the dead, colored by past experience and the dogma of the deities they worschp. To some, the bodies of the dead are sacosanct, deserving only eternal rest and occasional vengeance for wrongs done. To others, the dead can be viewed as tools for the purposes of their gos and themselves, potential undying minions tat are still able to affect change in the world. This relationship has very little to do with good or evil, but rather the individual teachings the dirgesinger has come to believe.

Macabre melodies
When you join the college of the dirgesinger at 3rd level, you begin to learn the subtle art of waving deathly magic with your music. you know two of the following cantrips: chill touch, spare the dying, or thaumaturgy. Whenever you would gain a bard contrip, you may instead choose the cantrip you did not select from this feature. Any cantrip you gain from this feature counts as a bard cantrip for you.

Also at 3r level, you are able to evoke powerful negative emotions through music, expressing the sorrow that comes from living and the loss of life. You may use an action and expen a use of your bardic inspiration to play or sing a song of mouning and loss. If you do, choose a creature that is within 60 feet of you and that cn hear you. You may choose to deal 2d6 psychic damage to the creature, which increases when you reach certain levels in this class. This damage becomes 2d8 at 5th level, 2d10 at 10th level, and 2d12 at 15th level. The creature also must roll a Charisma saving throw against your spell save DC. If the crature fails this saving throw, it becomes overwhelemed with grief that lasts until the beginning of your next turn, and is incapacitated for the duration. A crature that succeeds on this saving throw automatically succeeds on all further saving throws imposed by this abillity until you take a short or long rest. Creatures that are immune to charm effects are unaffected by any part of this ability. Additionally, you may choost to perform this song as a 10 minute ritual instead of as an action. If you do, when the ritual is completed the song affects a number of creatures in range equal to your charisma modifier, and the duration of the song’s effects on a failed sve increses to one minute. You only need expend one use of your bardic inspiration, no matter how many creatures are affected by this ritual.

Grim requiem
At 6th level your musical sway over the power of death bemoes ever more potent, granting you access to additional necromantic secrets. You learn the spell speak with dead (if you did not know it already) and any other two necromancy spells of 3r level or below. These spells count as bard spells for you, but don’t count against the number of bard spells you know. In addition, you may cast speak with dead as a 10 minute ritual performance, playing a funerary dirge for the corpse you target. Cast in this way, speak with dead does not consume a spell slot. You may only cast this ritual once before you require a short or long rest to refresh its usage.

Death’s defiance
Beginning at 14th level, your music can placate death itself, allowing your allies to live to fight another day. whenever a frindly creature within 60 feet of you is about to roll a death saving throw, you may expend a reaction and a use of your bardic inspiration die to allow the creature to add the die to their roll. If the crature succeeds on this saving throw, it instantly gains hit points equal to the results of your bardic inspiration die + your charisma modifier + your bard level. When a creature benefiting from this ability succeeds on its death saving throw. You are then unable to use this ablity again until you complete a short or long rest.


College of the Dirge

The stars of Pash-Mara patrickvandeleemput