Bond of the unknown

By means of some sort of unnatural ritual you have been able
to summon a aberration, and have bound it to your command.
You might have captured one yourself even, or maybe you had
to make a great sacrifice in order to get this unholy being
under your command.

Controlled Evil
At 1st level you gain the servitude of an aberration. The
Aberration is always under your control and you can speak
with it telepathically as long as you are within 100 feet of it. It
will always follow your command and sees you as its master.
Though it is still a neutral evil creature, and will act like that
if it isn’t given commands by you, or if you aren’t present.
The Aberration can look how you want it, as long as it still
looks like an Aberration.

Aberration Companion
Medium Aberration, Neutral evil
Armor Class: 9 + Its Dexterity modifier + your
proficiency bonus
Hit Points: ( 7 (or 1d12) + Its Constitution
modifier) x your Soul Binder level
Hit Die: 1d12 per Soul Binder Level
Speed: 30ft.
STR DEX CON INT WIS CHA
16 (3) 12 (1) 14 (2) 6 (-2) 12 (1) 7 (-2)
Condition Immunities Poisoned, Frightended
Senses Darkvision 60ft
Languages Understand its summoner’s languages,
but cant speak any

Actions
Claw. Melee Weapon Attack: +5 (your proficiency
modifier + Its Strength modifier) to hit, reach 5ft.,
one target. Hit 9 (1d10 + Its Strength modifier)

Expanded Spell Options
As you bind with this magical beign, it grants you acces to be
able to choose from additinal spells when prepareing your
spell list.
Bond of the Unknown Spells
Soul Binder Level Spells
2nd Cause Fear, Tasha’s Hideous Laughter
5th Darkness, Crown of Madness
9th Fear, Bestow Curse
13th Phantasmal Killer, Sickening Radiance
17th Contagion, Dominate Person

Morph
Beginning level 3 you can use an action to touch your
Aberration, and become absorbed, and morph together as
one unit for 1 minute. while you are morphed with your
Aberration it will gain several benefits:
It gains an additional 10 feet of movement.
The damage of its claw attack increases to 3d4 (from
1d10)
It gain temporary hit points equal to half of the Soul
Binder’s maximum hit points (it will lose these when
morph ends)
Its size becomes large
While you are morphed with your Aberration, you are
incapacitated and then only thing you can do is, to use a
bonus action to leave the creature and thereby ending the morph.
Morph will end after 1 minute, when the Aberration is
incapacitated, or if it chooses to end it as a bonus action. If
you were concentrating on a spell when you morphed you can
keep concentrating on it, but have to make a concentration
save whenever the Aberration is hit. When morph ends the
Soul Binder will emerge from the Aberration within 5 feet.
The morphing process is hard for the Soul Binder’s body, and
when it ends the Soul Binder will suffer 1 exhaustion.

Vitality Transference
When you reach 6th level you can transfer life essence
between you and your Aberration as an action, as long as you
are within 60 feet of it. You can either take some life from
your Aberration and give it to yourself, or you can take some
of your own life and give to the Aberration.
When you take life from the Aberration you choose an
amount of hit points, and the Aberration will take that as
unreducible and unavoidable damage, and you will heal for
the same amount.
When you choose to give some of your own life to your
Aberration, its will have an easier time accepting your life
force as it is much purer. When you do so, you choose an
amount of hit points and you take that as unreducible and un
avoidable damage, and the Aberration is healed for twice that
amount.
You can use this feature twice before you have to take a
long rest.

Unholy commands
Starting at level 11, you gain access to command your
aberration to do things, that even it seems surprised to learn
that it was capable of. These commands functions like your
“Soul Binder’s Command” and will follow the same rules and
uses, you learn two new commands, these will not count
toward your total know commands:
Toxic Spit: You command your aberration to spit a glob of
toxin at an enemy within 30 feet of the aberration. The
aberration can use its bonus action and spit at that enemy.
The enemy have to make a constitution saving throw, or be
poisoned for 1 minute. The enemy can repeat the save at
the end of its turn, ending the effect on a success. The
save DC is the same as your Soul Binder Spell Save DC.
Stretch Limbs: When given this command, your
aberration stretches its body and grows its limbs in
unnatural ways, it gains reach on all its attacks until the
end of your next turn.

Improved Morph
When you reach 18th level, your body has become more
acceptant of your aberration, and you are much more potent
at morphing together, whenever you morph together with
your aberration it now gains additional benefits:
It has resistance from all bludgeoning, slashing and
piercing damage
When you morph you can choose to increase its size to
Huge instead of Large for the duration of morph.
Its AC increases by 2
Additionally you can now stay morphed for longer, you can
retain morphed for 1 hour. And you body has an easier time
being morphed. When you end morph you can choose to
forgo the exhaustion once per short rest.
Soul binder

Bond of the unknown

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