The stars of Pash-Mara
Bond of the beast
You have been in touch with nature itself, and have offered
something of yourself, in return you are given a trusty animal
companion that will protect you and carry out your orders.
You and the beast will form a bond that will make you
When you choose this Bond at 1st level, you gain proficiency
with martial weapons and medium armor.
At 1st level you gain the company of a loyal beast, you choose
yourself what kind of beast it is, as long as you use the “Beast
Companion” stat block. You get to allocate some stats to your
beast. You can get: 16, 14, 12. You can place them into the
beasts Strength, Constitution or Dexterity.
The beast does not speak, But it will understand all of your
languages, and you can communicate basic ideas to with the
ease of a few hand signs and head nods.
Its also get one Beast Trait, you can pick one trait for your
beat from the following:
Keen Hearing and Smell. The beast has advantage on
Wisdom (Perception) checks that rely on hearing or smell.
Sneaky. The beast gets expertise in stealth.
Beast of Burden. The beast is considered to be one size
larger for the purpose of determining its carrying capacity.
Nocturnal. The beast has darkvision with a range of 30
Amphibious. The beast can breathe air and water. It also
gains a swimming speed equal to its walking speed.
Medium Beast, unaligned
Armor Class 10 + Its Dexterity modifier + your
Hit Points ( Its Constitution modifier + 6) x your
Soul Binder level
Hit Die: 1d10 per Soul Binder Level
STR DEX CON INT WIS CHA
10 (0) 10 (0) 10 (0) 3 (-4) 13 (1)
Languages Understands the Soul Binder’s languages,
but can’t speak.
Bite. Melee Weapon Attack: +2 (your proficiency
modifier + Its Strength modifier) to hit, reach 5ft.,
one target. Hit 6 (1d10 + Its Strength modifier)
Claw. Melee Weapon Attack: +2 (your proficiency +
Its Dexterity modifier) to hit, reach 5ft., one target.
Hit 5 (1d8 + Its Dexterity modifier)
Run With the Pack
When you reach 3rd level you and your beast is bonded
closer than most family is, and you perform best in combat
when you are together. When you and your beast is within 10
feet of each other, and neither of you is incapacitated, you
gain the following benefits:
As a bonus action, you can give your companion
advantage on their next attack.
You Both gain +1 to your AC
If one of you is prone, it only takes 5ft movement to stand
At 6th level your beast is infused with magic via your bond,
and can evolve itself in different ways. You can pick one of the
following feature to grant to your beast:
Fast Flyer: Your beast gains a flying speed equal to
double its walking speed. It also gains Flyby witch makes
it so that it doesn’t provoke opportunity attacks when it
flies out of an enemy’s reach.
Big Charger: Your beast’s size becomes Large and it
gains an extra 10 feet walking speed. Additionally, If the
beast moves at least 20 feet straight toward a target and
then hits it with an attack on the same turn, the target
takes an extra 11 (2d10) damage. If the target is a
creature, it must succeed on a Strength saving throw (DC
is your Soul Binder Spell Save DC) or be knocked prone.
Relentless Rampager When the beast is reduced to 0 hit
points but not killed outright, it can drop to 1 hit point
instead. it can’t use this feature again until you finish a
long rest. Additionally when the beast reduces a creature
to 0 hit points with a melee attack on its turn, the beast
can take a bonus action to move up to half its speed and
make one attack.
You also get to pick an additional Beast Trait from the
“Beast Companion” feature.
At level 11, you can command your beast with the guidance of
nature itself. These commands functions like your “Soul
Binder’s Command” and will follow the same rules and uses,
you learn two new commands, these will not count toward
your total know commands:
Tooth and Nail: Your beast can use its action to make a
melee attack against each creature of its choice within 5
feet of it, with a separate attack roll for each target.
Dodge and Evade Until the end of your next turn,
whenever an attacker that your beast can see, hits it with
an attack, it can use its reaction to halve the attack’s
damage against it.
When you reach level 18, your beast has surpassed any limits
you could imagine, and your soul is bonded so closely with it
that you are able to push it to the limit with energy, and its
uses this energy to evolve itself.
You can pick another feature from the “Beastial Evolution”
and two new Beast Traits from “Beast Companion”.
Additionally the range of “Run with the Pack” that you and
your beast have to be within to get the benefits is now 30 feet.