The stars of Pash-Mara
When you choose this mystery at 1st level, you gain the thorn whip cantrip, if you don’t know it yet.
WOOD MYSTERY SPELLS
Oracle Level Spells
6 plant growth
8 grasping vine
10 tree stride
12 wall of thorns
14 reverse gravity
16 control weather
18 storm of vengeance
As an oracle with the Wood Mystery, you can choose from the following revelations.
Bend the Grain Prerequisite: 6th level You gain the ability to cast the fabricate spell without using as spell slot, though you can only affect wooden objects. Once you use this ability, you must complete a long rest before using it again. When you reach 10th level, you can use this ability to reshape wood as an action. This functions as a move earth spell that targets wood instead of earth.
Lignification Prerequisite: 14th level You gain the ability to cast the flesh to stone spell without using a spell slot, though the target transforms into wood instead of stone. Once you use this ability, you must complete a long rest before using it again. You can use this ability twice per long rest at 18th level.
Speak with Wood Prerequisite: 10th level You gain the ability to speak with wood and learn what it knows. You must spend 1 minute meditating and communing with the wood and then you gain knowledge as if you had successfully cast the legend lore spell. Once you use this ability, you must complete a long rest before using it again.
Thorn Burst You can use your action to create a burst of wooden splinters from your body. Each creature other than you within 5 feet must make a Dexterity saving throw against your spell save DC or suffer 1d6 piercing damage. The ability’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Tree Form Prerequisite: 10th level You gain the ability to cast the polymorph spell without using a spell slot, though you can only transform into plant creatures, instead of beasts. Once you use this ability, you must complete a long rest before using it again.
Wood Armor You gain the ability to conjure armor of wood that functions as the mage armor spell as a bonus action. At 14th level, the armor also provides resistance to slashing weapon damage.
Wood Sight You gain the ability to use a bonus action to alter your vision for 1 minute so as to see through underbrush and plant growth that would normally grant concealment. Once you use this ability, you must complete a long rest before using it again. Beginning at 7th level, this ability improves such that you can see through wood and other plant material as if it was transparent glass. You can use this ability twice per long rest at 14th level, and three times per long rest at 18th level.
Wooden Weapon You learn the shillelagh cantrip.
Woodland Stride You gain the ability to move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed without taking damage or suffering any other impairment.
FINAL REVELATION OF WOOD
As an action you can become an avatar of wood. For 1 minute, you gain the following benefits:
1. You gain an AC of 13 + your Dexterity bonus.
2. Any creatures that strike you with melee attacks suffer 1d6 piercing damage from the thorns that cover your body.
3. You are immune to poison damage, and the petrified and poisoned condition.