The stars of Pash-Mara
They are humanoids with the ability to turn into
Cats (tigers, Lions, Cougars, Panthers, etc.) and Cat-humanoid hybrids. Powerful warriors and canny hunters, these lycanthropes prowl warm grasslands
or snow-capped mountains seemingly content in the
superiority of their way of life. Their combination of cunning, stealth, and
power gives them a sometimes foolhardy confidence
which infuses everything they do.
Werecats favor gods of animals, freedom, magic,
the hunt, nobility, and glory. T
The Wherecats of Pash-Mara where created by the power of the gods and by mortal witchcraft. The Godesses Sekhmet and Pasht created the savannah Wherecat of the Nur, khem and khus dessert. Pasht to help guard the temples and graves And Sekhmet to wage war against outside threats. They At the end of The Undying war they made one of the heirs of the mummy pharao into one of the wherecatts as a reward. This resulted in that wherecats had a kingdom they could call home. The artic catfolk of Yancharl where created by the witches by fusing humans with the snow leopards and tigers of the pineforest and tyga. They needed them to help them stop incursion of a hellplane. Wherecats are a tribal people, whose passion and love run deep. Like elves, catfolk are attuned to nature, respect it anddefend it against those who would do it harm.
Natural werecats are human in appearance but are
natural shapechangers, able to assume a hybrid catlike
form and the form of a great-cat. Your character possesses the
Ability Score Increase. Your Wisdom score increases by 1,
and your Strength score increases by 1.
Age. Although human in both appearance and origin,
werecats’ lycanthropic physiology allows them to live
several decades longer than humans.
Alignment. Naturally rebellious, werecats often leave
familial prides when they come of age. Although
passionate about family, werecats are fiercely
independent. The average werecat is neutral in
alignment, balancing personal freedom with dedication
to their pride.
Size. In humanoid form, natural werelions appear to be
strong, muscular humans with long, thick hair, and
fluid, graceful movements. Your size is Medium in your
humanoid and hybrid forms, but may be Medium or
Large in your great-cat forms.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you
as if it were bright light, and in darkness as if it were dim
light. You cannot discern color in darkness, only shades
Natural Shapechanger. Natural werecats possess the
magical ability to assume two alternate forms—the
hybrid catlike and the great-cat. As an action, you can
change into either your hybrid leonine form or your lion
form. You can remain in this form for 1 hour, reverting
to your humanoid form when the time expires, you fall
unconscious, you drop to 0 hit points, or you die.
You can revert to your humanoid form early as a
bonus action. Once you use this ability, you can’t use it
again until you finish a short rest.
Hybrid Form. In your hybrid catlike form you grow sharp
teeth and claws, and take on a more intimidating feline
appearance. In this hybrid form you may use weapons,
wear armor, and carry equipment normally. Your base
walking speed increases to 40 feet. You have proficiency
with your claws and bite. Your claws deal 1d4 slashing
damage, and are considered light weapons. Your bite
deals 1d4 piercing damage.
In addition, you gain advantage on Charisma
(Intimidate) checks, and Wisdom (Perception)
checks that rely on smell. You gain disadvantage on
Intelligence checks and all other Charisma checks.
Cat Form. You may assume the form of a young Catllike (lion, Panther, Tiger, etc (use
the stat block for the panther) as if using the druid’s
Wild Shape class feature. Unlike that feature, you retain
your own hit points between forms. At 8th level you
instead assume the form of a full-grown Cat when you
use this ability.
Jungle wherecats share their general appearance with jungle
cats like tigers, panthers, and ocelots. They are stealthy
hunters and deeply religious, worshipping nature and its
Ability Score Increase. Your Wisdom score increases by 1.
Jungle Lurker. You have proficiency in the Stealth skill.
Savannah catfolk share their general appearance with savannah
cats like lions, leopards and cheetahs. They are the
most social of the catfolk subraces and excellent runners
Ability Score Increase. Your Charisma score increases by 1.
Savannah Sprinter. You have proficiency in the Athletics skill.
Arctic catfolk share their general appearance with arctic
cats like white tigers, snow leopards and lynxes. They are
hardy and used to living in harsh conditions.
Ability Score Increase. Your Constitution score increasesby 1.
Arctic Survivalist. You have proficiency in the Survival skill.
Languages. You can speak, read, and write common and