The warforged were made as the ideal soldiers. Their only goal was to serve in War. But they awakened to be much more than that. After The spiritual awakening they started to abandon their programming as agents of war and make their own way in the world. Although they are constructs, they have much in common with living creatures, including emotions and social bonds, and perhaps even souls. The warforged monks ot the Surakhani Monastary believe that Warforged have souls and are the equals of humans. In their monastary they are trying to discover the essence of sentient existence. But while the warforged where granted the same rights as the other sentient races at the end of the war Against the last undead pharaoh some are still vieuwing them as an allien lifeform they prefered as willess automatons.

Constructed Individuality
Warforged heads have simple humanlike features. They have
heavy brows, hinged toothless jaws, and no noses. A
warforged’s eyes sometimes glow when he or she
experiences certain intense emotions. The forehead of each
warforged bears a unique rune called a ghulra. These ghulra
help give warforged a sense of individuality.
Warforged possess an artificial and relatively sexless
shape. They don’t reproduce like other humanoids. A
warforged can modify its body, adding and removing limbs as
necessary. A warforged feels pain only from real injury. These
physical modifications allow warforged to vary in appearance
as much as any other humanoids.
Warforged can have unique personality traits, though, as
they are constructs, those are restricted in some ways. They
experience anger, pain, fear, and hatred like their human
creators. All warforged naturally seem reserved, stoic, and
pensive, hiding an array of emotions behind their
inexpressive metallic faces. Their faces were not designed to
display facial expressions, so it can seem like they are distant
to the conversation.
Despite their lack of physical facial expressions, they’re not
completely without them, as their eyes tend to brighten when
experiencing strong or specific emotions. Some warforged
have their faces modified to be more expressive for their
companion’s comfort, but these expressions are learned
rather than natural and often appear stilted and awkward.

A New Perspective
Some warforged can be incredibly naive and lack a sense of
introspection. However, many others are the opposite and
question their existence, they wonder if, as constructs, they
have souls, and ask what becomes of them in the after life.
The more intelligent warforged create complex philosophies
about what they perceive and learn. Though warforged can
show loyalty to religions and organizations, typically they
become loyal to a small group of comrades.
Warforged often have little life experience as they have
spent most of their time working towards one specific duty,
usually soldiering. If there is one interest all warforged share
it is their love of working and the satisfaction of a job well
done. Many create endless lists of goals and chores to feed
that feeling. They take pride in their work and can work
incredibly hard, both traits that make them dislike idleness
and failure.
Warforged can excel at most tasks, having a single-minded
efficiency, especially in combat related roles. But this same
single-mindedness can often translate to a lack of creativity
and they can be easily surprised or “outflanked.”

Warforged Names
Because most warforged have bodies that resemble males,
they identify themselves as males and prefer to be called “he”
rather than “it.” Some warforged adopt female names,
though. Most warforged have simple names related to their
jobs , abilities, or military positions. Warforged often accept
the names or the nicknames that their comrades give them,
although some search long for particular names that define
them. Many simply take names common within another race,
especially those of humans.

Warforged Traits
As a Warforged, you share many traits with others of your
Ability Score Increase. Your Constitution score increases
by 2.
Age. Warforged usually mature mentally after around a
decade among the other races. Though they do not age,
eventually they suffer from disrepair.
Alignment. Young warforged are often naïve, and easily
influenced due to their inexperience. As such, Warforged can
mature into any alignment.
Size. Warforged are generally broader and taller than
humans, standing well over 6 feet tall and weighing close to
300 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Living Construct. Even though you were constructed, you
are a living creature. You are immune to disease. You do not
need to eat or breathe, but you can ingest food and drink if
you wish.
Instead of sleeping, you enter an inactive state for 4 hours
each day. You do not dream in this state; you are fully aware
of your surroundings and notice approaching enemies and
other events as normal.

Warforged Resilience. You have advantages on saving
throws against poisons, and have resistance against poison
Composite Plating. Your construction incorporates wood
and metal, granting you a natural armor of 12 + your
Dexterity modifer so long as you are not wearing any armor.
You can use your natural armor to determine your AC if the
armor you wear would leave you with a lower AC. A shield’s
benefits apply as normal while you use your natural armor. .0
Languages. You can speak, read, and write Common and
one other language of your choice.
Alternative Models. Built for specific purposes, many
different types of Warforged exist. These alternative models
count as subraces. Choose one of these models.

Warforged of this model make for excellent fighters and
bodyguards. They are quick to dispense justice on those they
percieve as enemies.
Ability Score Increase. Your Strength score increases by 1.
Awe. You have a shield built into your arm. You gain
profciency with shields. As a bonus action, you can deploy or
retract your shield across your arm. When deployed, this
shield grants a +2 bonus to AC.

Often smaller or lighter than their compatriots, scout models
are quick and agile, able to reach where most others cannot.
Ability Score Increase. Your Dexterity score increases by 1.
Size. This model’s height is between 3 to 4 feet tall, and is
considerably lighter. Your size is Small.
Mobile. Your base walking speed increases by 5 feet.

These warforged tend to have a higher capacity to adapt,
often working to ensure the best outcome for their side.
Ability Score Increase. Your Intelligence score increases by 1.
Field Medic. You know the cantrip mending. It does not
count against the number of cantrips you know. Intelligence
is your spellcasting modifier for it.

Excellent explorers and guides, surveyors are most often the
ones to travel away from home to seek knowledge and
Ability Score Increase. Your Wisdom score increases by 1.
Darkvision. Surveyors have surperior vision in dark and
dim conditions. You can see in dim light up to 60 feet in front
of you as if it were bright light, and in darkness as if it were
dim light. You can’t discern color in darkness, only shades of

Unlike most warforged, the infiltrator model has a much
more human design, in both shape and manner, and can
quickly pick up on quirks and mannerisms of other races.
Ability Score Increase. Your Charisma score increases by
Envoy. Your model helps you connect to the other races of
the world. You gain proficiency in one of the following skills:
Deception, Intimidation, Performace, Persuasion.



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