You focus your training on the art of the blade,
relying on speed, elegance, and charisma in
equal parts. While other warriors are brutes clad
in heavy armor, your method of fighting looks
more like performance. Rakes, duelists, and
pirates typically follow this archetype.
A swashbuckler excels in single combat, and
can fight with two weapons while safely darting
away from an opponent. Swashbucklers are
especially talented at making difficult maneuvers
to escape enemies or attack from an unexpected

Fancy Footwork
Starting at 3rd level, you are a continuous blur of
motion in battle as you dart in, attack, and slip
away to safety. During your turn, if you make a
melee attack against a creature, that creature
cannot make opportunity attacks against you for
the rest of your turn.

Toujours l’Audace
At 3rd level, your unmistakable confidence
propels you into battle. You add your Charisma
modifier to your initiative rolls.
In addition, you can use Sneak Attack with any
melee attack made against a target that has none
of your allies adjacent to it.

At 9th level, your charm becomes as sharp and
dangerous as your blade. As an action, you can
make a Charisma (Persuasion) check contested
by a creature’s Wisdom (Insight) check. The
creature must be able to hear you, and the two of
you must share a language.
If you succeed on the check and the creature is
hostile, it must target you with any attacks it
makes and cannot willingly move farther away
from you. This effect lasts for 1 minute or until
you move more than 60 feet away from the
If you succeed on the check and the creature is
not hostile, it is charmed by you for 1 minute.
While charmed, it regards you as a friendly

Elegant Maneuver
You complete difficult maneuvers with practiced
ease. Starting at 13th level, you can use a bonus
action to gain advantage on the next Dexterity
(Acrobatics) or Strength (Athletics) check you
make on your turn.

Master Duelist
At 17th level your mastery of the blade lets you
turn failure to success in combat. If you miss
with an attack, you can choose to roll the attack
again with advantage. Once you use this ability,
you cannot use it again until you finish a short or
long rest.

Swashbucklers and Two‐Weapon Fighting
The swashbuckler relies on a good understanding of the
D&D rules to realize its potential, specifically when it
comes to fighting with two weapons. Other characters
must use a bonus action to Disengage if they want to
escape a melee, but a swashbuckler’s Fancy Footwork
ability bundles a more limited version of Disengage
within your attack. This allows you to use your bonus
action to fight with two weapons, and then safely evade
each foe you attacked.


The stars of Pash-Mara patrickvandeleemput