Solar mystery

When you choose this mystery at 1st level, you learn the sacred flame cantrip, if you don’t know it yet.

SOLAR MYSTERY SPELLS
Oracle Level Spells
2 faerie fire
4 flaming sphere
6 daylight
8 dimension door
10 immolation
12 investiture of flame
14 fire storm
16 sunburst
18 prismatic wall

SOLAR REVELATIONS
As an oracle with the Solar Mystery, you can choose from the following revelations.
Astral Caravan Prerequisite: 14th level You add the teleport spell to your list of spells known. This does not count towards the total number of spells you can learn.
Blistered Caress You learn the fire bolt cantrip.
Luminous Form Prerequisite: 6th level You gain the ability to use your action to transform yourself into a form of churning light for as long as you maintain your concentration. While in this form, you gain the benefits of the blur spell and you give off light as a lantern. At 10th level, you gain the ability to use your action to flash while in this form and cause all targets adjacent to you to make a Dexterity saving throw or be blinded for 1 minute. Each effected target can repeat the saving throw at the end of each of its turns.
Many Roads You gain proficiency in the Survival skill and learn three languages.
Serpent in the Sun So long as you are exposed to at least four hours of sunlight per day, you no longer need to eat or drink to survive and you gain advantage on all saving throws against disease. At 10th level, you become immune to all diseases and poisons.
Solar Wind You learn the gust cantrip.
Starlight Agility You may use the Dodge action as a quick action. Once you use this ability you must complete a short or long rest before using it again. At 10th level, you can use this ability twice per rest.
Sun Stride Prerequisite: 10th level You can cast the dimension door without using a spell slot. Once you use this ability, you must complete a long rest before using it again. At 18th level, you may use this ability twice per long rest.
Sungazer Prerequisite: 6th level You gain the ability to cast the clairvoyance spell without expending a spell slot, though you can only detect places touched by sunlight. You can use this ability once per long rest. Staring at 10th level, you can use this ability to cast the scrying spell without expending a spell slot, though you can still only detect places touched by sunlight. Starting at 14th level, you can use this ability twice per long rest. Starting at 18th level, you can use this ability three times per long rest.
Torch Touch Prerequisite: 3rd level You gain the ability to cast the darkness spell without expending a spell slot. Once you use this ability you must complete a long rest before using it again. You can also cause a light source within 60 feet to either double or halve the radius it illuminates.

FINAL REVELATION OF SOLAR
As an action you can become a solar avatar. For 1 minute, you gain the following benefits:
1. You suffer no penalties from aging and cannot be magically aged.
2. Targets have disadvantage on saving throws against your fire, light, and sun spells.
Oracle

Solar mystery

The stars of Pash-Mara patrickvandeleemput