The stars of Pash-Mara
Aasimar: Celestial blooded who have celestial guidance.
Alzurian humanoid stars, stranded travelers.
Ashbah mortals exposed to necromantic energies
Cecaelia tentacled amphibious nomads.
Changeling: mistrusted shapeshifters looking to belong.
Draenei: alien refugees seeking to build a new home
Dwarf: Strong and proud miners and smiths
Elves: Magical, Haughty, gracious with a deep link to nature.
Fae: Small winged defenders of nature.
Flamekin: Adventurous Fire elemental Fea
Genasi: Their Djinn blood grants them the power of the elements.
Gnome: Adventures Builders and illusion crafters
Godlike blessed by the gods forever apart from the mortal races.
Gnoll heyena people lazy, selfish,bullies who work for coin.
Gûls feared canibals living in hiding
Half-Dryad Children of the forest fea.
Halfling: Practical, curious wanderers, homemakers & traders
Ishim: Angels born from wishes and bound to the wisher
Jann lesser Genies of the material plane
Kenku, crows punished by the gods, natural thiefs and forgers
Lizardfolk Diverse humanoid lizards
Necropolitan humans who chose an unliving existence.
Phoelarch Birdlike decendants of the phoenix
Samsaran reincarnated with patsy memories of former lives
Siofra: Mecurial fea blooded.
Thiefling: Demon blooded, mistrusted by the other races.
Triton: Proud naief defenders of the deep seas.
Troll-kin regenerating wild hunter gatheres of the jungle
Warforged: Sentient machines trying to find meaning.
Wherecat Natural or by magic created chapechangers.
Storyteller discretion races
Android emotionless human constructs in serving a higher power.
Living Weapon Sentient weapons
Merfolk bound to the water amphibous humanoids
Mummy forced servants of the Immortal rulers
Storm genasi The childeren of Geb
Vishap dragonborn water dragons
Void dragonborn Children of the void dragons and Ulugan
Whereshark natural shapechangers living near water