Physical Description
Phoelarches are tall, slender humanoids with feathers in place of hair, and their skin radiates intense heat. Their skin colors range from dark rust to gold, and their plumage can be anywhere from pale gold to bright red.

Phoelarches are descended from the legendary phoenix, although the exact details of how they came to exist are unknown even to them. Some speculate that the phoenix created them to combat injustice in the multiverse, as it is one being and can’t be everywhere at once; others suspect that some other force created them from the phoenix.

Phoelarches are rumored to have great cities on the Elemental Plane of Fire, but the curiosity and wanderlust inherent to them makes settlements unlikely for the most part. Beyond a vague preference for warmer climates, phoelarches don’t often get attached to any particular place, or even terrain, and they’re oddly disinterested in others of their own race. On the rare occasion that one phoelarch meets another, the novelty wears off surprisingly fast for both.

Phoelarch Names
Phoelarch names tend to be based on either birds or colors related to fire.
Male: Cardin, Carmine, Jasper, Tobias, Wren, Ignis
Female: Amber, Cerise, Griffin, Rhea, Scarlet, Saffron

Phoelarch Traits
Humanoids believed to be descended from the legendary phoenix.
Ability Score Increase. Your Charisma and Dexterity scores each increase by 1.
Age. Phoelarches mature at the same rate as humans, but live well into their second century, and phoeras live for an additional two centuries after that.
Alignment. Phoelarches tend towards Chaos and Good.
Size. Phoelarches are tall, generally well over six feet, but are very light in spite of this. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages. You can speak, read and write Common and Ignan

Flame Aura. You can activate your Flame Aura as a bonus action. While it’s active, you emit bright light for 5 feet and dim light for an additional 5, your melee attacks deal an additional 1 fire damage, and creatures grappling you or grappled by you take 1 fire damage at the start of each of their turns. In addition, whenever you would take fire damage while this Aura is active, instead you gain that many temporary hitpoints (taking your resistance into account). Your Flame Aura does not damage worn or held items. Your flame aura lasts for 1 minute unless you end it early as a bonus action on your turn. Whenever you activate your Flame Aura, you gain one level of exhaustion if you had already activated it since your last long rest.
Phoenix’s Resistance. You have resistance to fire damage. Damage Vulnerability. You have vulnerability to cold damage.
Death Throes. When you die, you explode in a massive fireball that covers a 20-foot radius. Each hostile creature in the area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. Roll 1d8 for each level you have; a creature takes that much fire damage on a failed save, and half as much damage on a successful one. Rise from the Ashes. When you die, your Death Throes leave behind a chrysalis in the shape of a small black glass egg. The chrysalis can be used to bring you back with a resurrection spell (but not raise dead), but not once it has hatched; a gentle repose spell or similar effect can delay its hatching. Once it has hatched, nothing short of a wish spell can return your former body to you. After four days, the egg hatches, and you are reborn as a phoera, a Small bird reminiscent of a phoenix, retaining your memories and personality. Your phoera form has a land speed of 20 ft and a fly speed of 60 ft. You gain proficiency in your bite and claw attacks, which each deal 1d6 piercing damage. You retain your ability scores, your Darkvision, Flame Aura, Phoenix’s Resistance, and Damage Vulnerability traits, any class features you had, and the ability to speak any languages you knew, but can’t wield weapons, wear armor, use tools, or cast spells with somatic components. When your phoera form dies, it smolders into ashes, rather than being reborn again.


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