Whether or not you were formally trained, mechanical things come second nature to you. When the moving, physical bits of magitech, especially constructs, break down or malfunction, you’re called to do the repairs.
You’re familiar with the makes and models of perhaps hundreds of models of magitech gear, and carry with you tools to do most types of mundane repairs. Your skills do not go as far as smithing new parts, nor are you trained in enchanting or imbuing mundane constructs with motion, but you are excellent at keeping things running.

Skill Proficiencies: Insight, Persuasion
Tool Proficiencies: Tinker’s Tools, one type of artisan’s tools
Equipment: Tinker’s tools, a supply of mundane parts (kept with your tools), a bill of sale for a number of tools, welding goggles, and a belt pouch containing 10 gp.

Feature: Trade Ring
Among the streets of the bustling marketplace, you have a small network of vendors from whom you can purchase almost any magitech component, even illegal ones, and often at a marginal discount. This networks consists of a tight-knit group of experts and hobbyists, allied in both common interest and trade. Your merchants would never sell you out; so neither should you.

Suggested Characteristics
Mechanics spend so much time working on machines, their minds often work quite mechanically. Dedicated mechanics find a great deal of enjoyment in experimenting with and constructing small projects as fits their fancy.

d8 Personality Trait
1 I compulsively use long words and jargon, even when inappropriate.
2 I am constantly covered in oily splotches and grease. I do not know the definition of formal-wear.
3 I never leave home without at least one complete toolkit.
4 When I start working on a machine, I whistle the same (incredibly annoying) tune.
5 When I buy something, I take it apart to understand how it works and try to put it back together.
6 I love a good riddle, but I’m rubbish at understanding jokes.
7 I’m fascinated by ancient machines and traps. I copy these designs into my notebook.
8 I always have a good anecdote about my dwarven uncle (even if I’m not a dwarf.)

d6 Ideal
1 Innovation. Elegant solutions are a thing of beauty (Lawful)
2 Workmanship. A man’s worth can be judged by his skill (Neutral)
3 Experimentation. I believe in discovery for discovery’s sake. (Neutral)
4 Progress. The way forward lies through advancing technology. (Good)
5 Greed. I’m only in it for the money. (Evil)
6 Aspiration. I work hard to be the best there is at my craft. (Any)

1 I am constantly working on a mechanical pet project. It’s ambitious, and maybe a little crazy, but I’m constantly shopping around for the parts to make it work.
2 Getting a robotic limb installed would be pretty cool.
3 I possess the diagram of an ancient device, devised by a civilization long past, and I seek to discover its purpose.
4 I want to accrue enough wealth that I can open my own machine shop.
5 I owe a great debt to a wealthy noble family due to an accident involving a construct I repaired.
6 I seek immortality by means of a new construct body.

d6 Flaw
1 Frustration over a broken machine or a tough to solve problem tends to provoke my explosive temper.
2 I have trouble breaking information down to make it understandable for other people.
3 When I design a new nonlethal trap, I tend to try it out on my companions.
4 A bad experience has left me with a crippling fear of very small constructs.
5 I am paranoid of constructs rising up and taking over the world.
6 I horde broken and/or damaged magitech components in the hopes that they’ll one day be useful.


The stars of Pash-Mara patrickvandeleemput