The stars of Pash-Mara
LORE MYSTERY SPELLS
Oracle Level Spells
4 locate object
8 locate creature
10 legend lore
12 true seeing
16 mind blank
18 time stop
As an oracle with the Lore Mystery, you can choose from the following revelations.
Arcane Archivist You can add one spell from the Wizard’s spell list to your list of spells known. The spell selected must be of a level equal to a spell slot which you can cast. Whenever you gain a level in the oracle class, you can swap the spell known for a new Wizard spell.
Automatic Writing Prerequisite: 6th level You add the augury spell to your list of spells known. At 10th level, you add the commune and divination spells to your list of spells known. None of these spells count towards you limit of spells known.
Brain Drain You gain the ability to violently probe the mind of a single intelligent enemy within 120 feet. The target makes a Wisdom saving throw and, on a failure, the target takes 1d4 psychic damage and you learn its surface thoughts. You can also make one Intelligence skill check with proficiency in a Skill the target has. Whether the target succeeds the saving throw or not, the target knows that you are probing its mind. This ability’s damage increases by 1d4 when you reach 6th level (2d4), 14th level (3d4), and 18th level (4d4).
Focused Trance You gain the ability to use your actions for 1d6 rounds to maintain a trance. When you come out of the trance you make one Intelligence skill check and treat the result as if you had rolled a 20. Once you use this ability, you must complete a long rest before using it again. When you reach 14th level, you may use this ability twice per long rest.
Lore Keeper You gain the ability to use your Charisma bonus in place of your Intelligence bonus when making any Intelligence skill checks.
Mental Acuity Prerequisite: 6th level You add +1 to your Intelligence score.
Sidestep Secret While you are not wearing armor or carrying a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
Spontaneous Symbology Prerequisite: 14th level You gain the ability to cast the symbol spell without using a spell slot. Once you use this ability, you must complete a long rest before using it again.
Think On It You can gain advantage on one Intelligence ability or skill check. You may decide to use this ability after you roll. Once you use this ability, you must complete a long rest before using it again. At 10th level, you can use this ability to use this ability twice per long rest. At 14th level, you can use this ability three times per long rest. At 18th level, you can use this ability four times per long rest.
Whirlwind Lesson Prerequisite: 6th level When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can’t be higher than 5th level.
FINAL REVELATION OF LORE As an action you can become an avatar of lore. For 1 minute, you gain the following benefits:
1. You gain advantage on all Intelligence skill checks.
2. You can cast the wish spell without using a spell slot once.