The stars of Pash-Mara
You are a weapon. A sword, a bow, a shield, a Warhammer or another exotic weapon it’s all possible. You are forged by the gods or a master smith who’s like will not be seen for centuries. Maybe you were made for a specific goal, such as to kill a Demon, Dragon or even a god. Or just to prove it was possible to create a self-aware weapon. Another possibility is that you were made to defend a place like city or a holy place. Maybe you defend a person or a whole bloodline for centuries. You are a sentient weapon with its own mind or even soul. Maybe you were once a hero or a villain who’s soul was put in a weapon centuries ago. Maybe you became self aware by divine hand or great magic. You may hate being a tool of death and destruction or you may embrace it or use it to defend the meek. You can even turn your back on it, but will the world allow it.
Ability score increase: you gain +2 constitution +1 strength or +1 dexterity depending on your weapon type (light and thrown weapons dexterity, heavy weapons strength)
From the weapon that houses your soul you can project a humanoid body with clothes holding carrying you. For the casual onlooker this body doesn’t differ from that of any of the other races. For the ones that can sense it the body is made up from psionic energy. When this body reaches 0 hit points it will dissolve and your soul will return to your birth weapon. You must take a long rest before able to reforming your soul body with 1d10 hitpoints. You are knocked out and completely helpless during this period.
At 1st level: you are proficient in wielding your birth weapon type (if you are a sword you are proficient with swords) and you are a magical weapon and the damage you deal is considered magical and if you’re playing a monk it’s considered a monk weapon. If your birth weapon is a shield it deals 1d6 bashing damage.
At 5th level You gain +1 to attack and damage rolls and you may choose a damage type (Cold, fire, force, psychic, radiant, necrotic, electric, poison) from now on you you make a successful attack you may deal bonus damage of the chosen type. (2D10),at 11th level this becomes 3D10 , You must take a long rest before being able to use this ability again.
At 11th you gain +2 to attack and damage rolls
At 17th you gain +3 to attack and damage rolls and the ability to ignore the resistance of your body’s weapon damage type (slashing, piercing, bashing)
Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal. You do not really age. As long as you take care of your weapon-body you can live for centuries or even Millenia.