Lemures

Lemures have an undead legacy from ghosts, mummies or liches and the like. Perhaps unsurprisingly, lemures have a fascination with
death and dead things. Despite this fascination, lemures
are rarely violent but instead prefer to observe the
machinations of death and decay where they are already
occurring. While this is an unsettling interest in children
it is even more prone to unsettle others once the
lemures reaches adulthood. Lemures are typically quiet,
reserved, and prone to sullen and withdrawn moods.
Lemures often look older and more weary than they
are though they age and exhaust no faster than other
Pactborn. Their frequently frail and malnourished
appearance also masks their inherent strength.
Lemures are prone to having ashy or dry skin with black
or gray eyes and black, gray, or white hair. Lemures
sometimes smell of freshly turned earth, smoke, or rot.
Ability Score Increase. You get +2 on your constitution Your Strength score increases
by 1.
Size: human, medium
Age: like humans
Stygian Legacy. You know the spare the dying
cantrip. Once you reach 3rd level, you can cast the ray
of sickness spell once with this trait as a 2nd-level spell,
and you regain the ability to do so when you finish a
long rest. Once you reach 5th level, you can cast the
speak with the dead spell once with this trait, and you
regain the ability to do so when you finish a long rest.
Charisma is your spellcasting ability for these spells.
Unnatural Innervation. As an action you can roll and
expend a hit dice to gain the result + your Constitution
modifier in temporary hit points.
Languages. You can speak, read, and write Common.
Additionally, you can speak to and understand the
speech of any undead creature that knows a language.

Races

Lemures

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