The average gnoll views the virtues of work and
self‑sufficiency with distaste. Gnolls with leadership skills
or who tire of sharing the fruits of their labors frequently
break off from the pack alone or in small groups to fend for
themselves. Sometimes a male gnoll foolishly announces
that he believes males are more fit to lead, and necessarily
sets out on his own until he can find a new pack or the
controversy is forgotten.
Gnolls who possess the will to face danger make
excellent adventurers.

Gnoll traits
Your gnoll character has several special traits, the result of
a wild nature and growing in a harsh environment.
Ability Score Increase. Your Strength score increases by 2.
Age. Gnolls reach adulthood at age 12, and they live short
and brutal lives. The rare examples that die of old age
experience only around 70 summers.
Alignment. As a product of a culture that values
laziness, selfishness, and dominance, most gnolls
are evil. On top of that, an unpredictable
existence, where every day could be the last,
usually leads to a chaotic view of the world.
With that said, there are always exceptions
to every norm.
Size. Gnoll females are taller and more
powerfully built than their male
counterparts. The former range from 7 to
8 feet and usually weight more than 250
pounds, while the latter average 6 inches
and 30 pounds less. Your size is Medium.
Speed. Your base walking speed is 30
Darkvision. You can see in dim light within 60 feet of you
as if it were bright light, and in darkness as if it were dim
light. You cannot discern color in darkness, only shades
of gray.
Scent. You have advantage on Wisdom (Perception) checks
that rely on smell.
Bully. Although gnolls are cowardly at heart, they
like to disguise their fears by abusing others. You
have disadvantage on saving throws against being
frightened. On the other hand, whenever you make
a Charisma (Intimidation) check for dealing with
obviously smaller or weaker targets, you are considered
proficient in the Intimidation skill and add double your
proficiency bonus to the check, instead of your normal
proficiency bonus.
Live to Fight Another Day. When you take the Disengage
action, your base walking speed is increased by 10 feet.
Gnoll Weapon Training. You have proficiency with the
spear, shortbow, longbow, light crossbow, and heavy
Languages. You can speak, read, and write Southern and
Gnollish. Gnollish words sounds almost like growls
for the uninitiated, and gnolls tend to use scents and
small gestures to convey subtle meanings. Two gnolls
speaking can almost seem like dogs barking at each other to
a casual observer.
Subraces. Although not, strictly speaking, different races,
gnolls from the civilized lands live in an environment
so different than their savage brethren that they are
considered separate subraces. Choose one of them.

Civilized Gnolls
As a civilized gnoll, you are well-fed and enjoy the
comforts that your primitive cousins can only dream of.
You were valued as a mercenary, a temple guard, or simply
a thug due to both your inherent toughness and your
desire to please those that are in charge.
Ability Score Increase. Your Constitution score increases
by 1.
Obsequious. Whenever you make a Charisma (Persuasion)
check for dealing with obviously bigger or more
powerful targets, you are considered proficient in the
Persuasion skill and add double your proficiency bonus
to the check, instead of your normal proficiency bonus.

Savage Gnolls
As a savage gnoll, you are in touch with your animal side and
understand the ways of nature. Your tribe has been raiding
the desert or the plains since generations ago, and you
know the land in which you live like the back of your hand.
Ability Score Increase. Your Wisdom score increases by 1.
Scavenge. Whenever you make a Wisdom (Survival) check
for gathering food or locating water, you are considered
proficient in the Survival skill and add double your
proficiency bonus to the check, instead of your normal
proficiency bonus.


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