The stars of Pash-Mara
Those who think of other planes at all consider them
remote, distant realms, but planar influence can be felt
throughout the world. It sometimes manifests in beings
who, through an accident of birth, carry the power of the
planes in their blood. The genasi are one such people,
the offspring of genies and mortals.
The Elemental Planes are often inhospitable to
natives of the Material Plane: crushing earth, searing
flames, boundless skies, and endless seas make
visiting these places dangerous for even a short time.
The powerful genies, however, don’t face such troubles
when venturing into the mortal world. They adapt well
to the mingled elements of the Material Plane, and
they sometimes visit—whether of their own volition or
compelled by magic. Some genies can adopt mortal
guise and travel incognito.
During these visits, a mortal might catch a genie’s
eye. Friendship forms, romance blooms, and sometimes
children result. These children are genasi: individuals
with ties to two worlds, yet belonging to neither. Some
genasi are born of mortal–genie unions, others have two
genasi as parents, and a rare few have a genie further
up their family tree, manifesting an elemental heritage
that’s lain dormant for generations.
Occasionally, genasi result from exposure to a surge
of elemental power, through phenomena such as an
eruption from the Inner Planes or a planar convergence.
Elemental energy saturates any creatures in the area
and might alter their nature enough that their offspring
with other mortals are born as genasi.
Heirs to Elemental Power
Genasi inherit something from both sides of their dual
nature. They resemble humans but have unusual skin
color (red, green, blue, or gray), and there is something
odd about them. The elemental blood flowing through
their veins manifests differently in each genasi, often as
Seen in silhouette, a genasi can usually pass for
human. Those of earth or water descent tend to be
heavier, while those of air or fire tend to be lighter. A
given genasi might have some features reminiscent of
the mortal parent (pointed ears from an elf, a stockier
frame and thick hair from a dwarf, small hands and
feet from a halfling, exceedingly large eyes from a
gnome, and so on).
Genasi almost never have contact with their elemental
parents. Genies seldom have interest in their mortal
offspring, seeing them as accidents. Many feel nothing
for their genasi children at all.
Some genasi live as outcasts, driven into exile for their
unsettling appearance and strange magic, or assuming
leadership of savage humanoids and weird cults in
untamed lands. Others gain positions of great influence,
especially where elemental beings are revered. A few
genasi leave the Material Plane to find refuge in the
households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves
as equal to almost any challenge in their path. This
certainty might manifest as graceful self-assurance
in one genasi and as arrogance in another. Such selfconfidence
can sometimes blind genasi to risk, and their
great plans often get them and others into trouble.
Too much failure can chip away at even a genasi’s
sense of self, so they constantly push themselves to
improve, honing their talents and perfecting their craft.
As rare beings, genasi might go their entire lives
without encountering another one of their kind. There
are no great genasi cities or empires. Genasi seldom
have communities of their own and typically adopt the
cultures and societies into which they are born. The
more strange their appearance, the harder time they
have. Many genasi lose themselves in teeming cities,
where their distinctiveness hardly raises an eyebrow in
places accustomed to a variety of different people.
Those living on the frontier, though, have a much
harder time. People there tend to be less accepting
of differences. Sometimes a cold shoulder and a
suspicious glare are the best genasi can hope for; in
more backward places, they face ostracism and even
violence from people who mistake them for fiends.
Facing a hard life, these genasi seek isolation in the
wilds, making their homes in mountains or forests, near
lakes, or underground.
Most air and fire genasi in the Realms are
descendants of the djinn and efreet who once ruled
Calimshan. When those rulers were overthrown, their
planetouched children were scattered. Over thousands
of years, the bloodlines of those genasi have spread
into other lands. Though far from common, air and fire
genasi are more likely to be found in the western regions
of Faerûn, along the coast from Calimshan north up to
the Sword Coast, and into the Western Heartlands to
the east. Some remain in their ancient homeland.
In contrast, water and earth genasi have no common
history. Individuals have difficulty tracing their own
lineage, and bloodlines occasionally skip a generation
or two. Many earth genasi originated in the North and
spread out from there. Water genasi come from coastal
areas, the largest concentration of them hailing from the
regions surrounding the Sea of Fallen Stars.
The distant land of Zakhara is known only in legends
to most inhabitants of Faerûn. There, genies and
spellcasters enter into bargains, and genasi can result
from such pacts. Those genasi have been sources of
great weal and woe in the history of that land.
Genasi use the naming conventions of the people among
whom they were raised. They might later assume
distinctive names to capture their heritage, such as
Flame, Ember, Wave, or Onyx.
Your genasi character has certain characteristics in
common with all other genasi.
Ability Score Increase. Your Constitution score
increases by 2.
Age. Genasi mature at about the same rate as humans
and reach adulthood in their late teens. They live
somewhat longer than humans do, up to 120 years.
Alignment. Independent and self-reliant, genasi tend
toward a neutral alignment.
Size. Genasi are as varied as their mortal parents
but are generally built like humans, standing anywhere
from 5 feet to over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common
and Primordial. Primordial is a guttural language, filled
with harsh syllables and hard consonants.
Subraces. Four major subraces of genasi are found
among the worlds of D&D: air genasi, earth genasi, fire
genasi, and water genasi. Choose one of these subraces.
As an air genasi, you are descended from the djinn. As
changeable as the weather, your moods shift from calm
to wild and violent with little warning, but these storms
rarely last long.
Air genasi typically have light blue skin, hair, and eyes.
A faint but constant breeze accompanies them, tousling
the hair and stirring the clothing. Some air genasi
speak with breathy voices, marked by a faint echo. A few
display odd patterns in their flesh or grow crystals from
Ability Score Increase. Your Dexterity score
increases by 1.
Unending Breath. You can hold your breath
indefinitely while you’re not incapacitated.
Mingle with the Wind. You can cast the levitate spell
once with this trait, requiring no material components,
and you regain the ability to cast it this way when you
finish a long rest. Constitution is your spellcasting
ability for this spell.
As an earth genasi, you are descended from the cruel
and greedy dao, though you aren’t necessarily evil. You
have inherited some measure of control over earth,
reveling in superior strength and solid power. You tend
to avoid rash decisions, pausing long enough to consider
your options before taking action.
Elemental earth manifests differently from one
individual to the next. Some earth genasi always have
bits of dust falling from their bodies and mud clinging
to their clothes, never getting clean no matter how
often they bathe. Others are as shiny and polished as
gemstones, with skin tones of deep brown or black,
eyes sparkling like agates. Earth genasi can also have
smooth metallic flesh, dull iron skin spotted with rust,
a pebbled and rough hide, or even a coating of tiny
embedded crystals. The most arresting have fissures in
their flesh, from which faint light shines.
Ability Score Increase. Your Strength score
increases by 1.
Earth Walk. You can move across difficult
terrain made of earth or stone without expending
Merge with Stone. You can cast the pass without
trace spell once with this trait, requiring no material
components, and you regain the ability to cast it this
way when you finish a long rest. Constitution is your
spellcasting ability for this spell.
As a fire genasi, you have inherited the volatile mood
and keen mind of the efreet. You tend toward impatience
and making snap judgments. Rather than hide your
distinctive appearance, you exult in it.
Nearly all fire genasi are feverishly hot as if burning
inside, an impression reinforced by flaming red, coalblack,
or ash-gray skin tones. The more human-looking
have fiery red hair that writhes under extreme emotion,
while more exotic specimens sport actual flames
dancing on their heads. Fire genasi voices might sound
like crackling flames, and their eyes flare when angered.
Some are accompanied by the faint scent of brimstone.
Ability Score Increase. Your Intelligence score
increases by 1.
Darkvision. You can see in dim light within 60 feet of
you as if it were bright light, and in darkness as if it were
dim light. Your ties to the Elemental Plane of Fire make
your darkvision unusual: everything you see in darkness
is in a shade of red.
Fire Resistance. You have resistance to fire damage.
Reach to the Blaze. You know the produce flame
cantrip. Once you reach 3rd level, you can cast the
burning hands spell once with this trait as a 1st-level
spell, and you regain the ability to cast it this way when
you finish a long rest. Constitution is your spellcasting
ability for these spells.
The lapping of waves, the spray of sea foam on the wind,
the ocean depths—all of these things call to your heart.
You wander freely and take pride in your independence,
though others might consider you selfish.
Most water genasi look as if they just finished bathing,
with beads of moisture collecting on their skin and hair.
They smell of fresh rain and clean water. Blue or green
skin is common, and most have somewhat overlarge
eyes, blue-black in color. A water genasi’s hair might
float freely, swaying and waving as if underwater. Some
have voices with undertones reminiscent of whale song
or trickling streams.
Ability Score Increase. Your Wisdom score
increases by 1.
Acid Resistance. You have resistance to acid damage.
Amphibious. You can breathe air and water.
Swim. You have a swimming speed of 30 feet.
Call to the Wave. You know the shape water cantrip
(see chapter 2). When you reach 3rd level, you can cast
the create or destroy water spell as a 2nd-level spell
once with this trait, and you regain the ability to cast it
this way when you finish a long rest. Constitution is your
spellcasting ability for these spells.
Storm genasi Ask your storyteller permission for this rare racial subtype.
Each genasi subrace has its own temperament, which might
make some backgrounds more suitable than others.
Air genasi are proud of their heritage, sometimes to the
point of haughtiness. They can be flamboyant, and are keen
to have an audience. They rarely stay in one place for long,
always looking for a new sky to see and breathe. Air genasi
who don’t live in cities favor open lands such as plains,
deserts, and high mountains. Fitting backgrounds include
charlatan, entertainer, and noble.
Earth genasi are more withdrawn, and their connection to
the earth keeps them from being comfortable in most cities.
Their uncommon size and strength makes them natural
soldiers, though, and with their stoic demeanor, they can
encourage others and become great leaders. Many earth
genasi live underground, where they can be in their favored
element. When they emerge from their caves, they might
roam the hills and mountains or lay claim to old ruins.
Appropriate backgrounds for earth genasi include hermit,
outlander, and soldier.
Fire genasi often get themselves into difficulty with their
fiery tempers. Like their air genasi cousins, they sometimes
flaunt their perceived superiority over common folk. But they
also want others to share their high opinion of themselves,
so they constantly seek to enhance their reputations.
Likely backgrounds for a fire genasi include criminal, folk
hero, and noble.
Water genasi almost all have some experience aboard
or around sea vessels. They make excellent mariners and
fishers. Like earth genasi, though, water genasi prefer quiet
and solitude; the wide shores are their natural homes. They
go where they want, do what they want, and rarely feel bound
to anything. Good backgrounds for water genasi include
hermit and sailor.