The stars of Pash-Mara
Boomerangs are martial ranged weapons. This document details their stats for 5e, some magical boomerangs and a feat for those who master their use in combat.
Special. When you make an attack roll with a boomerang and it misses, if you are proficient with it it will fly back to you immediately. You can catch it when it does this if you are still standing where you threw it from and have a hand free. Otherwise, it lands on the floor where it was thrown from. This weapon ignores half-cover from any object or creature that is Medium or smaller. When you use an action, bonus action, or reaction to attack with a boomerang, you can make only one attack regardless of the number of attacks you can normally make.
Name Cost Damage Weight Properties
Boomerang 3 gp 1d4 Bludgeoning 1 lb thrown (range 15/45), special
Bladed Boomerang 25 gp 1d4 Slashing 3 lb thrown (range 15/45), special
Boomerang of Gales
Weapon (boomerang), uncommon (requires attunement)
This boomerang is designed like a feathered wing. When you hit a creature on your turn using this boomerang you can cause wind to swirl around the creature. If it is medium or smaller, it must make a DC13 Strength saving throw or become restrained by swirling wind until the end of its next turn, when it will fall prone. Once you have used this property of the boomerang, you cannot do so again until the next dawn.
Boomerang of Snatching
Weapon (boomerang), rare (requires attunement)
When you hit a small or smaller object that weighs 15 lbs or less with an attack from this boomerang, you can choose to deal no damage to it and instead cause it to be picked up by the boomerang, which then flies back to you. If you catch the boomerang and your other hand is free, you can catch the item carried too.
Feat: Boomerang Master
You have mastered the use of the boomerang as a weapon, and gain the following benefits when using it:
- You ignore the standard restriction on number of attacks made with a boomerang. If you are able to make more than one attack during your turn, you can cause the boomerang from bounce from one target to another, making attacks against each target as normal. If you do so, it will fly back to you at the end of your turn instead.
- Attacks with your boomerangs ignore half and three-quarters cover.
The range of boomerangs you throw becomes 30/90.