Airship master

You once helmed the wheel of an airship which ferried either people or cargo between major cities. Having seen it all from the clouds, you are familiar with all major landmarks and cities without consulting maps. You are equally well-versed in the mechanisms powering airships, and are fascinated by the newest models.

Skill Proficiencies: Arcana, Perception
Tool Proficiencies: Navigator’s kit, vehicles (air)
Equipment: A navigator’s kit, a spyglass, a set of explorer’s clothes, and a belt pouch containing 10 gp.

Feature: Free Ride
One way or another, you can find free fare on an airship if you need it. Whether this means calling in a favor with an associate you once ran deliveries for, or using your knowledge of the nooks and crannies in airships to stowaway for the trip, you can always get into the sky.

Suggested Characteristics
Natural explorers and pioneers, airship masters are rarely comfortable in one place, but are fearless when entering the unknown. After having the freedom of commanding an airship of their own, most airship masters are reluctant to go back to following orders

d8 Personality Trait
1 I superstitiously perform a small number of rituals before take-off.
2 I flew an airship in the royal navy. After raining death from the sky upon so many others, I learned to abhor violence, except when absolutely necessary.
3 I become apprehensive if I’m underground for any length of time.
4 I can always be found wearing my favorite cloak.
5 I regard any place outside of a major city as the middle of nowhere.
6 My best trait is my arrogant confidence.
7 I am skeptical of anything I can’t be shown. I don’t take chances on things that aren’t certain.
8 I collect trinkets from the places I visit.

d6 Ideal
1 Freedom. I dictate my own destiny. (Chaotic)
2 Exploration. I live to be the first. (Neutral)
3 Duty. I travel the world for a greater good. (Good)
4 Greed. Airships are a very lucrative business. (Neutral)
5 People. My crew and passengers come above all else (Good)
6 Survival. I will sacrifice anyone flying with me as long as I can keep flying. (Evil)

d6 Bond
1 I once saw a dragon made of crystal flying in the northern mountains – I fly in the hopes of seeing this creature again.
2 I seek revenge on the bandits who raided my airship and blew it out of the sky.
3 My first mate died when I misjudged the winds and piloted the airship into a terrible storm. I refuse to repeat such a mistake.
4 I will visit the four corners of the globe, filling in the blank spaces on maps as I go.
5 Someone close to me arranged a mutiny aboard my airship, stranding me in the desert. I seek my old airship and revenge against the mutineers.
6 I yearn to explore far off lands and the unmapped areas of the world from the helm of an airship.

d6 Flaw
1 I think I’m an expert at everything, even things I’ve never tried.
2 My restless legs tend to wander me into trouble.
3 I hold grudges against dozens of people I’ve met in my travels.
4 Whenever I’m in a major city, I tend to gamble my earnings away.
5 I have a paralyzing fear of dragons, thanks to a near-death experience in the mountains.
6 I would rather leave behind a friend, even all of my friends, rather than be stranded myself.

Airship master

The stars of Pash-Mara patrickvandeleemput